﻿﻿using System;
using System.Collections;
using System.Collections.Generic;

using UnityEngine;

namespace ALPackage
{
    /*********************
     * UI系统层级管理对象基础管理接口对象
     **/
    public interface _IALUILayerBasicNodeObj
    {
        /// <summary>
        /// 当前所在节点对应的canvas对象
        /// </summary>
        Transform transF { get; }
        /// <summary>
        /// 设置当前的层级信息
        /// </summary>
        /// <param name="_layer"></param>
        void setOrderInLayer(int _sortingLayer, int _layer);
        /// <summary>
        /// 资源释放函数
        /// </summary>
        void discard();
    }
}
